Free Download Programming Fundamentals using C/C++ Notes in pdf – Bca 1st Semester. High quality, well-structured and Standard Notes that are easy to remember.
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Programming Fundamentals using C/C++ Notes Unit 1 – 5
UNIT – 1
1. Introduction to Programming
Scope of Programming Fundamentals using C/C++
Game Development: With its speed and performance, C++ is a natural fit for game development.
- Embedded Systems: Think IoT devices and automotive software.
- High-Performance Systems: Financial trading, real-time systems, and even space exploration will rely more on C++.
Objectives of Programming Fundamentals using C/C++
Upon completion of the course student shall be able to –
- To understand how C++ improves C with object-oriented features.
- To learn how to write inline functions for efficiency and performance.
- To learn the syntax and semantics of the C++ programming language.
- To learn how to design C++ classes for code reuse.
Syllabus of Programming Fundamentals using C/C++
UNIT – 1
1. Introduction to Programming
- Understanding Computers and Programming: Introduction to how computers work and the role of programming in software development.
- Overview of C/C++: History, features, and differences between C and C++.
UNIT – 2
2. Basic Syntax and Structure
- Writing and Compiling Code: How to write, save, and compile C/C++ programs.
- Basic Syntax: Statements, expressions, blocks, comments.
- Variables and Data Types: int, float, char, double, and more.
UNIT – 3
3. Control Structures
- Conditional Statements: if, if-else, switch-case.
- Loops: for, while, do-while.
- Break and Continue Statements.
UNIT – 4
4. Functions
- Defining and Calling Functions.
- Function Parameters and Return Types.
- Scope and Lifetime of Variables.
- Recursion.
UNIT – 5
5. Arrays and Strings
- Arrays: Declaration, initialization, and accessing elements.
- Multidimensional Arrays.
- Strings: Character arrays and string handling functions.
UNIT – 6
6. Pointers
- Pointer Basics: Declaration, initialization, and dereferencing.
- Pointer Arithmetic.
- Pointers and Arrays.
- Pointers to Pointers.
- Dynamic Memory Allocation: malloc, calloc, free.
UNIT – 7
7. Structures and Unions
- Defining Structures.
- Accessing Structure Members.
- Nested Structures.
- Unions: Differences between structures and unions.
UNIT – 8
8. File I/O
- File Operations: Opening, reading, writing, and closing files.
- File Pointers.
- Binary vs. Text Files.
UNIT – 9
9. Object-Oriented Programming (C++)
- Classes and Objects.
- Constructors and Destructors.
- Member Functions and Data Members.
- Inheritance: Single, multiple, and multilevel inheritance.
- Polymorphism: Function overloading and operator overloading.
- Virtual Functions and Abstract Classes.
UNIT – 10
10. Advanced Topics
- Templates: Function and class templates.
- Exception Handling.
- Standard Template Library (STL): Vectors, lists, maps, etc.
UNIT – 11
11. Debugging and Optimization
- Common Errors: Syntax errors, runtime errors, logical errors.
- Debugging Techniques: Using debuggers and writing test cases.
- Code Optimization: Best practices for writing efficient code.
UNIT – 12
12. Best Practices and Coding Standards
- Code Readability.
- Commenting and Documentation.
- Consistent Naming Conventions.
- Modular Programming.
Recommended Books and Resources
- “The C Programming Language” by Brian W. Kernighan and Dennis M. Ritchie.
- “C++ Primer” by Stanley B. Lippman, Josée Lajoie, and Barbara E. Moo.
- Online tutorials and courses (e.g., Codecademy, Coursera, edX).
Practical Assignments
- Simple Programs: Hello World, basic arithmetic operations.
- Intermediate Programs: Array manipulations, string operations, file handling.
- Advanced Programs: Implementing data structures (linked lists, stacks, queues), object-oriented projects.